using System.Collections.Generic; namespace TwitchDownloaderCore.TwitchObjects.Api { public class STVData { public string id { get; set; } public string name { get; set; } public StvEmoteFlags flags { get; set; } public int lifecycle { get; set; } public bool listed { get; set; } public bool animated { get; set; } public STVOwner owner { get; set; } public STVHost host { get; set; } public List tags { get; set; } } public class STVEmote { public string id { get; set; } public string name { get; set; } //These flags, not currently respected //https://github.com/SevenTV/Common/blob/4139fcc3eb8d79003573b26b552ef112ec85b8df/structures/v3/type.emoteset.go#L66-L72 public int flags { get; set; } public ulong timestamp { get; set; } public string actor_id { get; set; } public STVData data { get; set; } public string origin_id { get; set; } } public class STVFile { public string name { get; set; } public string static_name { get; set; } public int width { get; set; } public int height { get; set; } public int frame_count { get; set; } public int size { get; set; } public string format { get; set; } } public class STVHost { public string url { get; set; } public List files { get; set; } } public class StvOrigin { public string id { get; set; } public int weight { get; set; } public List slices { get; set; } } public class STVOwner { public string id { get; set; } public string username { get; set; } public string display_name { get; set; } public string avatar_url { get; set; } public STVStyle style { get; set; } public List role_ids { get; set; } } public class STVGlobalEmoteResponse { public string id { get; set; } public string name { get; set; } public List tags { get; set; } public bool immutable { get; set; } public bool privileged { get; set; } public List emotes { get; set; } public int emote_count { get; set; } public int capacity { get; set; } public List origins { get; set; } public STVOwner owner { get; set; } } public class STVStyle { public int? color { get; set; } public string paint_id { get; set; } public string badge_id { get; set; } } }